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CHEATING,
BluffING
AND SEMI-
BluffING
?Trust everybody, but cut the cards.? - Finley Peter Dunne
No, we are not going to teach you how to cheat. Our topic is
spotting cheaters. And of course, our focus will largely be on
online cheating.
Online poker rooms are probably the safest place to play at right
now. Did your mother ever tell you to ?never trust a stranger??
Well, playing online limits the number of sneaky people you could
potentially be dealing with. The
Dealer is a program. Programs
don't cheat. You don't have to worry about any sort of illegal card
handling. There are no ?cards? online.
Some people worry about hackers.
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It's been many, many years since the last major instance of hacking
affected anyone wagering money in an online Hold 'em game.
Since then we've had breakthroughs like the SSLv3/TLSv1
encryption algorithms and multi-layered random number
sequencers. Not only do we have these very technical advances,
but all the ones you would expect in a real casino.
The most common form of online cheating is player collusion.
That's when two or more players reveal to each other what cards
they hold. This form is more difficult to pull off in a live game, but
playing online gives players the chance to have a fellow player on
the phone with them, or sitting next to them at another computer.
Fortunately most of these players are the ones who have no idea
how to use that advantage. These two must coordinate well
together, which takes practice. Online poker rooms not only look
for telltale signs of collusion, but check to see if two players always
play at the same table together. They would have to use ?hit and
run? tactics when using this form of cheating. Colluding players
would have to hit up a high-limit table, then flee to another online
poker room with their winnings and never look back.
It is barely worth it to try collusion. But just in case, here are some
things to look for
1. A team of players who try to ?steamroll? other players out of the
game. This means re-raising each other to make non-colluding
players call multiple bets at once.
2. Players who never play fast pre-flop. That's the time to talk
about what they hold. Watch whoever is
Under the Gun and be
mindful of reaction time.
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3. A group of players who hike up bets by re-raising with someone
in between them. This gets the maximum amount of bets out of a
third party. The alarm should really go off if one of those re-raising
players has a poor hand, or if one of them folds with one bet to go
despite a massive pot. There's a time to
Bluff and a time to fold and
most people have an idea when that is, so be on the lookout for
players who exercise horrible judgement like that. Identify that
person as a potential goldmine for yourself or a potential cheater.
Once again, it's VERY rare for someone to even attempt these sort
of things. Still, never accuse anyone of cheating. Either contact the
poker room's administrators or just get up and leave
BluffING
?You can fool some of the people all the time, and all of the people some of
the time, but you cannot fool all of the people all the time.?
Abraham Lincoln
A Key Element In Poker Is Deception.
Bluffing is the quintessential trick in poker. Of course, the
reasoning for a
Bluff is to deceive the other players into thinking
you have a better hand when you actually do not. For a
Bluff to
work, you need the other players to think you actually have that
better hand.
Many beginning poker players love this idea of
Bluffing and often
misuse it. The value of the
Bluff increases under certain general
circumstances that often have a lot to do with information you
assume about the other players. This vagueness makes it difficult
to give definitive reasons or places to
Bluff. Some less generalized
times to
Bluff and some advice are given below. The bottom of the
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page gives some more ideas and perspectives on deception in
poker.
Some typical reasons to
Bluff . . .
A. When there aren't many other players in a pot.
Simply put, it's easier to trick a couple people than a crowd.
With fewer hands out there, chances are better that no one has
made a reasonable hand. This is fairly common though, so many
players won't believe you. Some will stay in the hand just to ?keep
you honest?, so sometimes this needs to be a persistent
Bluff over a
period of two or three betting rounds. That can be costly if they
don't fall for it. You need to know the players before you use this
type of
Bluff.
B. When you're up against fairly tight players.
Those that tend to fold easily are the biggest targets of a
Bluff.
Bets will be put out just as a form of information gathering on this
player's hand. If you
Bluff early (pre-flop, flop) against a very tight
player and they don't buckle, you should think twice about trying
it again on a future round. They have something. Your job is to
determine whether they have a made or drawing hand. Once
again, you need to know the players.
C. On the river.
Especially if apparent drawing hands missed. That's when players
react to rule #1 ?the moment you know you can't win, throw in
your cards?. It is often a good idea to
Bluff with a weak hand, like
ace-high or lowest pair with these kinds of
Bluffs, because some
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players will stay in just because of pot odds. If you do that, it is
actually semi-
Bluffing.
D. You're in late position and everyone else checked.
This one you'll have to gauge for yourself. It will most likely force
some players out, but not all. This is a pretty common
Bluff once
again, and many players will stay in just because of bet odds,
and/or to once again ?keep you honest?. This is another example of
a
Bluff that needs to be more persistent over a couple betting
rounds.
E. You bet pre-flop and missed.
That's because they don't know you missed! This can be
dangerous, and you really have to evaluate to board before you get
into this one. Sometimes it's good to
Bluff when AK misses,
sometimes when 99 misses. You have to really feel this one out.
F. You have given other players ?the fear?.
It's about how other players perceive you. If you just won a hand
through good play, the players who say ?nice hand? are the ones
who now respect you. They will more likely fold to your
Bluff if
you play it right. The trick is to play the hand exactly the same
way you played the other winning hand. Give it the ?here we go
again? act.
G. When the flop isn't so great.
Some players will fold automatically if all they have is an over
card. With a
Rainbow flop of 2, 6, 9, not many players will have
much. This is another example of a
Bluff that can go horribly awry.
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I wouldn't be too persistent in this case, unless only more low
cards pop up. Once again, know your players.
H. Pre-flop on the button, and everyone else has folded.
This is usually best used with tight players to your left. Its good
because it can change from a
Bluff to a deceptively good hand with
luck and the right flop.
I. When there is a pair on the board.
This is especially useful when the pair is 88 or lower. Chances are
that these cards might have been folded or are still in the deck.
This is one situation where you want to evaluate the hand very
carefully if they do call though. This is a great situation to read the
tells of the players who are NOT involved in the game. It's much
easier to give away the fact that you HAD a card than if you
HAVE it.
Keep in mind that these are pretty common reasons to
Bluff. Many
players know these reasons. Most of the time it just won't work.
The main thing is always to know your players and to not do it so
often that it never works.
SEMI
BluffING
Semi-
Bluffing is a sort of
Bluff where you have a poor hand or a
drawing hand that can possibly improve.
Against players with nothing it functions a lot like a
Bluff. Against
players with something it functions as a form of aggression. It is a
powerful tool, as it can lead to a deceptively powerful hand if the
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cards come to you. It can also be a source of great loss if overused
or misused.
Semi-
Bluffing in Texas Holdem is used best in
Bluffing situations.
Its usefulness comes from the fact that players who recognize a
Bluff won't necessarily recognize when you make your draw. It is
more useful (and preferable) against a lot of players, as opposed to
outright
Bluffing, since the odds tend to be better. Other than that,
you'll want to use semi-
Bluffing in late position, usually on the flop
or turn, against mediocre flops, and against poor players.
Let's look at two examples of semi-
Bluffing from a perspective of
odds and from a perspective of
Bluffing:
1. You have a Jack of Hearts, and a Ten of Hearts.
THE POCKET
The pre-flop betting round concludes with six players investing
two bets each. The flop is Ace of Hearts, Queen of Spades, Seven of
Hearts.
You are in a middle position, and decide to semi-
Bluff. Why?
You've got draws, that's why! Any Heart or King will give you a
hand. Whenever you have multiple draws like that, start thinking
of what would be ideal. If a Heart pops up you have to worry
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about a higher flush draw, so you probably want the King of
Hearts, as he is the most likely to be in someone's hand. A Queen
of Hearts would be dangerous for you, since you'd be looking at a
Royal Flush draw vs. a potentially made
Full House.
Ideally you want a non-Heart King and the straight. That would be
the nuts.
For simplicity's sake let's say that in your evaluation, either a flush
or straight will give you a winning hand.
You have twelve outs (don't count the King of Hearts twice). That's
a little better than a 25% chance of hitting a winning card on the
turn. Even re-raising or check-raising would be a good idea in this
position based purely on odds. Even if you miss on the turn, it
would be in your interests (based on players reactions) to continue
to bet it right out.
2. You have a pair of sixes in the pocket.
THE POCKET
Pre-flop eliminates all but you and another player who was in
early position before you.
You get a
Rainbow flop of Four, Five, Ten.